﻿capital = 113

oob = "ZRL_1936"
recruit_character = ZRL_william_ii
recruit_character = ZRL_Emergency_Advice
recruit_character = ZRL_Darin_Gwaid
recruit_character = ZRL_Darin_i_Gwaid
recruit_character = ZRL_gabriel_morrison
recruit_character = ZRL_ned_brosnan
recruit_character = ZRL_kenneth_myers
recruit_character = ZRL_liam_o__toole
recruit_character = ZRL_oscar_joyce
recruit_character = ZRL_wallace_brown
recruit_character = ZRL_reginald_milne
recruit_character = ZRL_zrl_political_advisor_7
recruit_character = ZRL_zrl_political_advisor_6
recruit_character = ZRL_zrl_political_advisor_5
recruit_character = ZRL_zrl_political_advisor_4
recruit_character = ZRL_zrl_political_advisor_3
recruit_character = ZRL_zrl_political_advisor_2
recruit_character = ZRL_zrl_political_advisor_1
recruit_character = ZRL_zrl_political_advisor_8
recruit_character = ZRL_zrl_air_chief_1
recruit_character = ZRL_zrl_air_chief_3
recruit_character = ZRL_zrl_air_chief_2
recruit_character = ZRL_zrl_air_chief_5
recruit_character = ZRL_zrl_air_chief_4
recruit_character = ZRL_zrl_high_command_1
recruit_character = ZRL_zrl_high_command_3
recruit_character = ZRL_zrl_high_command_2
recruit_character = ZRL_zrl_high_command_5
recruit_character = ZRL_zrl_high_command_4
recruit_character = ZRL_zrl_high_command_7
recruit_character = ZRL_zrl_high_command_6
recruit_character = ZRL_zrl_navy_chief_1
recruit_character = ZRL_zrl_navy_chief_3
recruit_character = ZRL_zrl_navy_chief_2
recruit_character = ZRL_zrl_army_chief_2
recruit_character = ZRL_zrl_army_chief_3
recruit_character = ZRL_zrl_navy_chief_4
recruit_character = ZRL_zrl_army_chief_1
recruit_character = ZRL_zrl_theorist_1
recruit_character = ZRL_zrl_theorist_3
recruit_character = ZRL_zrl_theorist_2
recruit_character = ZRL_zrl_theorist_5
recruit_character = ZRL_zrl_theorist_4
recruit_character = ZRL_zrl_theorist_6

set_stability = 0.4
set_war_support = 0.4

add_ideas = {	
	zrl_extrenny_sovet
	zrl_zabastovki_menmogo
	zrl_prizrak_omniparizma
	Aristocratic_republic 
}

set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1	
	
	early_fighter = 1
	cv_early_fighter = 1
	cv_naval_bomber1 = 1
	naval_bomber1 = 1
	early_bomber = 1
	CAS1 = 1
	
	
	trench_warfare = 1
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	mechanical_computing = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1
}

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}
	set_naval_oob = "ZRL_1936navy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
		# basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		#   improved_secondary_battery = 1
		basic_fire_control_system = 1
	}
	set_naval_oob = "ZRL_1936mtg"
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	set_air_oob = "ZRL_1936_air_bba"
	set_technology = {
		aa_lmg = 1
		engines_1 = 1
		engines_2 = 1
		early_bombs = 1
		aircraft_construction = 1
		iw_small_airframe = 1
		iw_medium_airframe = 1
		iw_large_airframe = 1
		basic_medium_airframe = 1
		basic_small_airframe = 1
	}	
	else = {	
		set_air_oob = "ZRL_1936_air_legacy"
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1	
		}
	}
}
set_convoys = 72
set_politics = {		
	ruling_party = neutrality
	last_election = "1985.1.24"
	election_frequency = 48
	elections_allowed = no
}
set_popularities = {			
	neutrality = 65
	communism = 21
	fascism = 8
	democratic = 6
}
#############
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	create_equipment_variant = {
		name = "DS 1"
		type = submarine_1
		upgrades = {
			ship_reliability_upgrade = 2
			sub_engine_upgrade = 2
			sub_stealth_upgrade = 2
			sub_torpedo_upgrade = 2
		}
	}
	create_equipment_variant = {
		name = "DD 1"
		type = destroyer_1
		upgrades = {
			ship_torpedo_upgrade = 3
			destroyer_engine_upgrade = 3
			ship_ASW_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}
	create_equipment_variant = {
		name = "DLC 1"
		type = light_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 3
			ship_engine_upgrade = 3
			ship_gun_upgrade = 3
			ship_anti_air_upgrade = 3
		}
	}
	create_equipment_variant = {
		name = "DHC 1"
		type = heavy_cruiser_1
		upgrades = {
			ship_reliability_upgrade = 2
			ship_engine_upgrade = 2
			ship_armor_upgrade = 2
			ship_gun_upgrade = 2
		}
	}
}	

if = {
	limit = { has_dlc = "Man the Guns"}
	create_equipment_variant = {
		name = "DS 1"
		type = ship_hull_submarine_1		
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = ship_torpedo_sub_1
		}
	}
	create_equipment_variant = {
		name = "DD 1"	
		type = ship_hull_light_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_mine_layer_1
			rear_1_custom_slot = ship_depth_charge_1
		}		
	}
	create_equipment_variant = {
		name = "DLC 1"
		type = ship_hull_cruiser_1
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_2
			fixed_ship_anti_air_slot = ship_anti_air_2
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_2
			fixed_ship_armor_slot = empty
			mid_1_custom_slot = ship_torpedo_1
			mid_2_custom_slot = ship_airplane_launcher_1
			rear_1_custom_slot = ship_light_medium_battery_2
		}
	}
	create_equipment_variant = {
		name = "DHC 1"
		type = ship_hull_cruiser_coastal_defense_ship
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_2
			fixed_ship_secondaries_slot = ship_secondaries_1
			front_1_custom_slot = ship_anti_air_1
			mid_1_custom_slot = ship_secondaries_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_torpedo_1
		}
	}	
}	

if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
			name = "Thunder 1" 
			type = cv_small_plane_airframe_0
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				engine_type_slot = engine_1_1x
				special_type_slot_1 = empty
			}
		}	
	create_equipment_variant = {
			name = "Dragon 1" 
			type = small_plane_airframe_1
			modules = {
				fixed_main_weapon_slot = light_mg_4x
				fixed_auxiliary_weapon_slot_1 = light_mg_4x
				engine_type_slot = engine_2_1x
				special_type_slot_1 = empty
			}
			icon = "GFX_ENG_fighter1_medium"
		}
	create_equipment_variant = {
		name = "Swordfish 1" 
		type = cv_small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}		
	}
}	
